Three dimensions of theme in Oceans, and one challenge

In Lewis Carrol’s classic tale, Through the Looking-Glass, Alice asks the Red Queen why she’s running everywhere. The Red Queen answers, “…It takes all the running you can do, to keep in the same place.” What does this have to do with Oceans, the soon-to-be greatest board game of all time? There’s an aspect of … Continue reading Three dimensions of theme in Oceans, and one challenge

Ocean Traits! Artist sketches, a call for trait ideas, and a free copy of Oceans

Cover art character sketch The thoughtfulness of BGG commenters is a constant surprise. When we started writing about Oceans, we didn't expect readers there to help us design the thing. We expected death threats and sarcasm. But BGG isn't like the rest of the internet. First, BGGers helped us name the game. After more than … Continue reading Ocean Traits! Artist sketches, a call for trait ideas, and a free copy of Oceans

The biggest difference between Evolution and Oceans (besides the fish)

I've played Evolution more than 500 times and taught it to at least 2000 people. It used to be my job. You'd think I'd hate it but I love it more than ever. me, 3 years and more than 400 games ago One thing I've learned: it's deep. I keep finding new layers without hitting bottom. … Continue reading The biggest difference between Evolution and Oceans (besides the fish)

Designing the Species Boards in Evolution: The Oceans (plus a free game offer)

Brian (marine biologist and co-designer) likes woodworking so now we have a second start-player marker. It looks like it's for a Little Mermaid game but who cares IT'S OUR WOOD WE CAN DO WHAT WE WANT.  In our last post about Evolution: The Oceans, we described the food chain at the core of the game. We mentioned, … Continue reading Designing the Species Boards in Evolution: The Oceans (plus a free game offer)

Building a food chain in Evolution: The Oceans

It might be hard to make those tentacles for the production version of the game, but this is the first player marker we're using for playtesting. Two weeks ago we announced the development of Evolution: The Oceans, the next game in North Star Games' line of Evolution themed games. Today we get into the (sea)weeds about … Continue reading Building a food chain in Evolution: The Oceans