The biggest difference between Evolution and Oceans (besides the fish)

I've played Evolution more than 500 times and taught it to at least 2000 people. It used to be my job. You'd think I'd hate it but I love it more than ever. me, 3 years and more than 400 games ago One thing I've learned: it's deep. I keep finding new layers without hitting bottom. … Continue reading The biggest difference between Evolution and Oceans (besides the fish)

Designing the Species Boards in Evolution: The Oceans (plus a free game offer)

Brian (marine biologist and co-designer) likes woodworking so now we have a second start-player marker. It looks like it's for a Little Mermaid game but who cares IT'S OUR WOOD WE CAN DO WHAT WE WANT.  In our last post about Evolution: The Oceans, we described the food chain at the core of the game. We mentioned, … Continue reading Designing the Species Boards in Evolution: The Oceans (plus a free game offer)

Building a food chain in Evolution: The Oceans

It might be hard to make those tentacles for the production version of the game, but this is the first player marker we're using for playtesting. Two weeks ago we announced the development of Evolution: The Oceans, the next game in North Star Games' line of Evolution themed games. Today we get into the (sea)weeds about … Continue reading Building a food chain in Evolution: The Oceans

Our newborn game company is hiring

I'm a co-founder of an MIT Media Lab spinoff called Move38, commercializing a smart tabletop game platform that might be mistaken for a new form of life. We're hiring employee #1. Read about the job, the work, our philosophy, and how to apply here.  We're grateful to those willing share this around, especially with anyone who … Continue reading Our newborn game company is hiring