Bug – perceptual binding, identity and meaning in a new sort of polyomino game

This post is about a game I've invented called Bug. It's a 2 player game where you build shapes on a hexagonal board, which then eat each other. The shapes that survive grow into different, larger shapes until one player runs out of space to grow (and thus wins). You can find the rules toward … Continue reading Bug – perceptual binding, identity and meaning in a new sort of polyomino game

Chess Variant: Manifest Chesstiny

I rarely post games I haven't tested to death these days, especially Chess variants, which I stopped designing 20 years ago. But I really like this one so I'm posting it. It's simple, clear, and does something like what Fischer Random Chess does (creates a great many more openings), but without the randomness. Equipment: played … Continue reading Chess Variant: Manifest Chesstiny

Every week, I and a bunch of other people play a social media version of my doofy game Stinker on BoardGameGeek, Twitter, and Facebook, using a bit of functionality from the new app we’re developing for the game. Here’s this week’s Stinker Challenge on each of the three platforms: Facebook Twitter BoardGameGeek