Blooms is a territory game for 2 players, played with stones on a hexagonal board. Each player owns stones of two different colors (so there are 4 colors in all).
This post is about a game I've invented called Bug. It's a 2 player game where you build shapes on a hexagonal board, which then eat each other. The shapes that survive grow into different, larger shapes until one player runs out of space to grow (and thus wins). You can find the rules toward … Continue reading Bug – perceptual binding, identity and meaning in a new sort of polyomino game
I rarely post games I haven't tested to death these days, especially Chess variants, which I stopped designing 20 years ago. But I really like this one so I'm posting it. It's simple, clear, and does something like what Fischer Random Chess does (creates a great many more openings), but without the randomness. Equipment: played … Continue reading Chess Variant: Manifest Chesstiny
Bobina is a game for two players, played on a hexhex board. One player plays black stones, the other plays white, and both players may play grey. Rules Setup: place one grey stone on each of the 6 corners of the board, and place an additional 4 grey stones on non-adjacent but otherwise random spaces … Continue reading New Game: Bobina
Below is a demo of a very unusual game platform I'm working on. I've written an article about it here. Check it out! https://www.youtube.com/watch?v=oFpwVv5tmO4
Every week, I and a bunch of other people play a social media version of my doofy game Stinker on BoardGameGeek, Twitter, and Facebook, using a bit of functionality from the new app we’re developing for the game. Here’s this week’s Stinker Challenge on each of the three platforms: Facebook Twitter BoardGameGeek
I have a game, called Catchup, debuting for iOS (both iPhone and iPad) on August 7. I'm just a TEENSY bit excited about it. If it sells well (oh please oh god please god please), we'll develop the app further. Which begs the question (if I may jump the gun): what kind of improvements shall we make? Some won't … Continue reading Can my best game design be improved? Probably. Can I improve it? Maybe.