Blooms is a reimagining of the classical game Go. It's shorter, faster, and doesn't need Ko or Komi rules, making it simple and approachable. Nonetheless it has its own rich universe of tactics and strategies.
I’m trying to understand a game I invented called Blooms, and I'm sharing my thoughts here in the hope readers will offer criticism as a bulwark against my looming idiocy. Feedback welcome.
This post is about a game I've invented called Bug. It's a 2 player game where you build shapes on a hexagonal board, which then eat each other. The shapes that survive grow into different, larger shapes until one player runs out of space to grow (and thus wins). You can find the rules toward … Continue reading Bug – perceptual binding, identity and meaning in a new sort of polyomino game
I rarely post games I haven't tested to death these days, especially Chess variants, which I stopped designing 20 years ago. But I really like this one so I'm posting it. It's simple, clear, and does something like what Fischer Random Chess does (creates a great many more openings), but without the randomness. Equipment: played … Continue reading Chess Variant: Manifest Chesstiny
Bobina is a game for two players, played on a hexhex board. One player plays black stones, the other plays white, and both players may play grey. Rules Setup: place one grey stone on each of the 6 corners of the board, and place an additional 4 grey stones on non-adjacent but otherwise random spaces … Continue reading New Game: Bobina
Below is a demo of a very unusual game platform I'm working on. I've written an article about it here. Check it out! https://www.youtube.com/watch?v=oFpwVv5tmO4
Every week, I and a bunch of other people play a social media version of my doofy game Stinker on BoardGameGeek, Twitter, and Facebook, using a bit of functionality from the new app we’re developing for the game. Here’s this week’s Stinker Challenge on each of the three platforms: Facebook Twitter BoardGameGeek