I design lots of games. Former neuroscientist, former co-Founder of Move38, and currently a game designer/developer/marketer for North Star Games (Wits & Wagers, Say Anything, Evolution, Happy Salmon, etc).


My current favorites among my own designs:

I’m also a developer on the following games:

Design practice and principles:

  • My goal is not to design “How did he think of that?” games but rather “Why didn’t I think of that?” games
  • I specialize in 2p strategy games with minimal rules, multiplayer party games, and card-driven strategy
  • Focus on generating emergent complexity from very simple, very intuitive rules
  • I don’t do point salads. I prefer singular goals that are easy to visualize
  • I’m crazy for hexagons
  • I emphasize direct interaction in strategy games
  • I value mechanics that allow for big, game-changing turns in strategy games
  • Except in special cases, I like to design games that aren’t like others, rather than improve on preexisting concepts.
  • When designing starting from theme, I focus on elegant simulations
  • Lately I favor designs that seem fairly tactical at first, but which become more evidently strategic with experience.

3 thoughts on “About

  1. Hi Nick
    Just wondering whether you’re still working on abstract games. The online guide doesn’t seem to have been updated for a while.

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